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User Experience Design - TFT00036I

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  • Department: Theatre, Film, Television and Interactive Media
  • Credit value: 20 credits
  • Credit level: I
  • Academic year of delivery: 2024-25

Module summary

This module will provide you with a deeper understanding of the design processes used in developing interactive media systems and experiences, whether this is for designing a website, a tangible interaction, virtual reality game, or interactive documentary. In lectures and practical sessions you’ll explore how to gather and analyse data from end users and stakeholders to develop nuanced understandings of problem spaces. You’ll also learn industry standard design and prototyping software and tools, while also conducting your own user research and creating designs and prototypes that draw on the findings from your data.

Module will run

Occurrence Teaching period
A Semester 1 2024-25

Module aims

The module aims:

  • To develop your understanding of design practice methodologies and production workflows for interactive media
  • To develop your ability to employ different technologies in the implementation of interactive media applications (sensors, virtual spaces, recorded audio-visual media, mobile platforms, etc.)
  • To develop your understanding of how to evaluate user experience in the context of interactive media systems
  • To provide a forum for creative thinking

Module learning outcomes

By the end of this module you should be able to:

  • Design an interactive media application
  • Select and employ appropriate technologies in the implementation of an interactive media application
  • Methodically evaluate and iterate the usability of interactive media user experiences through basic user testing studies
  • Demonstrate creative skills in designing interactive media concept
  • Demonstrate problem solving skills including the choice of appropriate software tools to deliver a considered working solution
  • Demonstrate knowledge of ethical issues relating to experiment design for user experience evaluation

Indicative assessment

Task % of module mark
Essay/coursework 100

Special assessment rules

None

Indicative reassessment

Task % of module mark
Essay/coursework 100

Module feedback

You will receive individual oral feedback for the weekly practical lab sessions, during the lab sessions.

You will receive written feedback on coursework assignments using a proforma identifying key requirements and marks awarded for sections of the assignment, in line with standard University turnaround times.

Indicative reading

Indicative type of book:

Cooper, A., Reimann, R., Cronin, D. and Noessel, C., 2014. About face: The essentials of interaction design. John Wiley & Sons.

Krug, S., 2013. Don't make me think: A common sense approach to web usability. New Riders.

Interdisciplinary Interaction Design: A Visual Guide to Basic Theories, Models and Ideas for Thinking and Designing for Interactive Web Design and Digital Device Experiences, James Pannafino, Assiduous Publishing, 2012.

Interaction Design: Beyond Human - Computer Interaction. Yvonne Rogers, Helen Sharp, Jenny Preece, Wiley, 2011.



The information on this page is indicative of the module that is currently on offer. The University constantly explores ways to enhance and improve its degree programmes and therefore reserves the right to make variations to the content and method of delivery of modules, and to discontinue modules, if such action is reasonably considered to be necessary. In some instances it may be appropriate for the University to notify and consult with affected students about module changes in accordance with the University's policy on the Approval of Modifications to Existing Taught Programmes of Study.