Digital Creativity - ARC00133M
Module summary
Digital Creativity explores the theory and methods of digital investigation and the creation of interpretative materials in archaeology and heritage. Students will collaborate to creatively address design challenges drawn from real world case studies. Together, we will think critically about the use of digital methods and the application of near-future technologies that explore themes grounded in archaeological evidence.
Module will run
Occurrence | Teaching period |
---|---|
A | Semester 1 2025-26 |
Module aims
This module aims:
- To introduce the critical use of digital technology in heritage and archaeology
- To create digital interpretive media in support of case studies drawn from archaeology and heritage
- To evaluate digital engagement for archaeology and heritage audiences
Module learning outcomes
By the end of the module the students should be able to:
- Demonstrate a practical understanding of the use of digital tools to create interpretive media for heritage and archaeology
- Critically evaluate the methods by which different designs can be used for addressing multiple audiences
- Demonstrate a practical understanding of how evaluation strategies can be used to gauge audience impact
Module content
Digital Creativity is a masterclass in the design, creation, and evaluation of digital interpretive media in archaeology and heritage. We will use practice-based research to push the boundaries in digital archaeology and heritage. Together we will generate pitches designed to accommodate the needs of specific audiences, hone digital skills such as photography and filmmaking, and engage in intensive critical making sessions to critically engage with issues in interpretation and design in heritage and archaeology. Over the course of the module we will work from inception of the project, through design, creation, delivery, and evaluation of digital interpretive media. Through the use of real life case studies we will investigate the range of impact achievable through digital interpretive media.
Indicative assessment
Task | % of module mark |
---|---|
Essay/coursework | 100 |
Special assessment rules
None
Additional assessment information
The formative pitch will enable students to specify their approach to a case study that identifies the audience, media, and evaluation strategy for their projects. Students will work towards their summative portfolio throughout the module as they build skills and knowledge in creating their project. The portfolio will include a reflective written piece.
Indicative reassessment
Task | % of module mark |
---|---|
Essay/coursework | 100 |
Module feedback
Formative: oral feedback from module leaders
Summative: written feedback within the University's turnaround policy
Indicative reading
Beale, G., & Reilly, P. (2017). Digital Practice as Meaning Making in Archaeology. Internet Archaeology, 44, 62.
Dolcetti, F., Boardman, C., Opitz, R., & Perry, S. (2021). Values-Led Design Cards: Building Ethically Engaged Archaeology and Heritage Experiences. Sustainability: Science Practice and Policy, 13(7), 3659.
Frederick, U. K., & Ireland, T. (2019). “Last Drinks at the Hibernian”: practice-led research into art and archaeology. Australian Archaeology, 85(3), 279–294.