- Department: Archaeology
- Credit value: 20 credits
- Credit level: M
- Academic year of delivery: 2024-25
- See module specification for other years: 2023-24
Digital Creativity explores the theory and methods of digital investigation and the creation of interpretative materials in archaeology and heritage. Students will collaborate to creatively address design challenges drawn from real world case studies. Together, we will think critically about the use of digital methods and the application of near-future technologies that explore themes grounded in archaeological evidence.
Occurrence | Teaching period |
---|---|
A | Semester 1 2024-25 |
This module aims:
By the end of the module the students should be able to:
Digital Creativity is a masterclass in the design, creation, and evaluation of digital interpretive media in archaeology and heritage. We will use practice-based research to push the boundaries in digital archaeology and heritage. Together we will generate pitches designed to accommodate the needs of specific audiences, hone digital skills such as photography and filmmaking, and engage in intensive critical making sessions to critically engage with issues in interpretation and design in heritage and archaeology. Over the course of the module we will work from inception of the project, through design, creation, delivery, and evaluation of digital interpretive media. Through the use of real life case studies we will investigate the range of impact achievable through digital interpretive media.
Task | % of module mark |
---|---|
Essay/coursework | 100 |
None
The formative pitch will enable students to specify their approach to a case study that identifies the audience, media, and evaluation strategy for their projects. Students will work towards their summative portfolio throughout the module as they build skills and knowledge in creating their project. The portfolio will include a reflective written piece.
Task | % of module mark |
---|---|
Essay/coursework | 100 |
Formative: oral feedback from module leaders
Summative: written feedback within the University's turnaround policy
Beale, G., & Reilly, P. (2017). Digital Practice as Meaning Making in Archaeology. Internet Archaeology, 44, 62.
Dolcetti, F., Boardman, C., Opitz, R., & Perry, S. (2021). Values-Led Design Cards: Building Ethically Engaged Archaeology and Heritage Experiences. Sustainability: Science Practice and Policy, 13(7), 3659.
Frederick, U. K., & Ireland, T. (2019). “Last Drinks at the Hibernian”: practice-led research into art and archaeology. Australian Archaeology, 85(3), 279–294.