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Digital Creativity - ARC00133M

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  • Department: Archaeology
  • Credit value: 20 credits
  • Credit level: M
  • Academic year of delivery: 2023-24
    • See module specification for other years: 2024-25

Module summary

Digital Creativity explores the theory and methods of digital investigation and the creation of interpretative materials in archaeology and heritage. Students will collaborate to creatively address design challenges drawn from real world case studies. Together, we will think critically about the use of digital methods and the application of near-future technologies that explore themes grounded in archaeological evidence.

Module will run

Occurrence Teaching period
A Semester 1 2023-24

Module aims

This module aims:

  • To introduce the critical use of digital technology in heritage and archaeology
  • To create digital interpretive media in support of case studies drawn from archaeology and heritage
  • To evaluate digital engagement for archaeology and heritage audiences

Module learning outcomes

By the end of the module the students should be able to:

  • Demonstrate a practical understanding of the use of digital tools to create interpretive media for heritage and archaeology
  • Critically evaluate the methods by which different designs can be used for addressing multiple audiences
  • Demonstrate a practical understanding of how evaluation strategies can be used to gauge audience impact

Module content

Digital Creativity is a masterclass in the design, creation, and evaluation of digital interpretive media in archaeology and heritage. We will use practice-based research to push the boundaries in digital archaeology and heritage. Together we will generate pitches designed to accommodate the needs of specific audiences, hone digital skills such as photography and filmmaking, and engage in intensive critical making sessions to critically engage with issues in interpretation and design in heritage and archaeology. Over the course of the module we will work from inception of the project, through design, creation, delivery, and evaluation of digital interpretive media. Through the use of real life case studies we will investigate the range of impact achievable through digital interpretive media.

Indicative assessment

Task % of module mark
Essay/coursework 100

Special assessment rules

None

Additional assessment information

The formative pitch will enable students to specify their approach to a case study that identifies the audience, media, and evaluation strategy for their projects. Students will work towards their summative portfolio throughout the module as they build skills and knowledge in creating their project. The portfolio will include a reflective written piece.

Indicative reassessment

Task % of module mark
Essay/coursework 100

Module feedback

Formative: oral feedback from module leaders

Summative: written feedback within the University's turnaround policy

Indicative reading

Beale, G., & Reilly, P. (2017). Digital Practice as Meaning Making in Archaeology. Internet Archaeology, 44, 62.

Dolcetti, F., Boardman, C., Opitz, R., & Perry, S. (2021). Values-Led Design Cards: Building Ethically Engaged Archaeology and Heritage Experiences. Sustainability: Science Practice and Policy, 13(7), 3659.

Frederick, U. K., & Ireland, T. (2019). “Last Drinks at the Hibernian”: practice-led research into art and archaeology. Australian Archaeology, 85(3), 279–294.



The information on this page is indicative of the module that is currently on offer. The University constantly explores ways to enhance and improve its degree programmes and therefore reserves the right to make variations to the content and method of delivery of modules, and to discontinue modules, if such action is reasonably considered to be necessary. In some instances it may be appropriate for the University to notify and consult with affected students about module changes in accordance with the University's policy on the Approval of Modifications to Existing Taught Programmes of Study.