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Digital Design Skills - TFT00131M

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  • Department: Theatre, Film, Television and Interactive Media
  • Credit value: 20 credits
  • Credit level: M
  • Academic year of delivery: 2024-25

Module summary

This module will provide you with experience and understanding of key digital design technical skills that comprise interactive media experiences and how they are made. The digital design skills and platforms addressed in the module evolve over time in response to the latest contemporary developments. Example topics include: user flows and interactive screen-based prototyping, ubiquitous and tangible user interfaces using Python, 3D prototyping and fabrication, augmented reality, and desktop publishing. The module is taught using a combination of interactive lectures and practical classes. In lectures, you’ll learn digital and interaction design techniques for creating usable and immersive experiences. In practicals you’ll put this knowledge into practice, while creating interactive prototypes and experiences using industry standard techniques and software.

Module will run

Occurrence Teaching period
A Semester 1 2024-25

Module aims

This module aims to:

  • Develop theoretical and practical understanding of the principles underlying key digital design tools and platforms.
  • Develop understanding and application of key components of successful user experience.
  • Provide a creative forum for students to prototype reflective, digitally mediated user experiences using industry standard digital design techniques and tools.

Module learning outcomes

By the end of this module, you will be able:

  • To understand the key features and uses of a broad range of digital design tools and technologies.

  • To demonstrate the application of digital design and media production skills in implementing interactive prototypes in a specific problem space (e.g. museum studies, e-health, social media, etc.).

  • To be able to selectively apply and evaluate a range of digital design approaches to a defined problem space (e.g. museum studies, e-health, social media, etc.).

  • To demonstrate creative skills in designing interactive media concepts and prototypes using digital design techniques and tools.

  • To demonstrate critical and reflective writing skills in describing the design, implementation and evaluation of digital design concepts.

Indicative assessment

Task % of module mark
Essay/coursework 100

Special assessment rules

None

Indicative reassessment

Task % of module mark
Essay/coursework 100

Module feedback

You will receive individual verbal feedback during weekly practical sessions. You will receive written feedback on coursework assignments using a proforma identifying key requirements and marks awarded for sections of the assignment. This will be in line with standard University turnaround times.

Indicative reading

  • Chavez, C. (2021). Adobe Photoshop. AdobePress

  • Monk, S. (2023). Programming Arduino: Getting Started with Sketches. McGraw Hill TAB; 3rd edition

  • Monk, S. (2021). Programming the Raspberry Pi: Getting Started with Python. McGraw Hill TAB; 3rd edition



The information on this page is indicative of the module that is currently on offer. The University constantly explores ways to enhance and improve its degree programmes and therefore reserves the right to make variations to the content and method of delivery of modules, and to discontinue modules, if such action is reasonably considered to be necessary. In some instances it may be appropriate for the University to notify and consult with affected students about module changes in accordance with the University's policy on the Approval of Modifications to Existing Taught Programmes of Study.