- Department: Theatre, Film, Television and Interactive Media
- Credit value: 20 credits
- Credit level: M
- Academic year of delivery: 2024-25
This module will provide you with experience and understanding of key digital design technical skills that comprise interactive media experiences and how they are made. The digital design skills and platforms addressed in the module evolve over time in response to the latest contemporary developments. Example topics include: user flows and interactive screen-based prototyping, ubiquitous and tangible user interfaces using Python, 3D prototyping and fabrication, augmented reality, and desktop publishing. The module is taught using a combination of interactive lectures and practical classes. In lectures, you’ll learn digital and interaction design techniques for creating usable and immersive experiences. In practicals you’ll put this knowledge into practice, while creating interactive prototypes and experiences using industry standard techniques and software.
Occurrence | Teaching period |
---|---|
A | Semester 1 2024-25 |
This module aims to:
By the end of this module, you will be able:
To understand the key features and uses of a broad range of digital design tools and technologies.
To demonstrate the application of digital design and media production skills in implementing interactive prototypes in a specific problem space (e.g. museum studies, e-health, social media, etc.).
To be able to selectively apply and evaluate a range of digital design approaches to a defined problem space (e.g. museum studies, e-health, social media, etc.).
To demonstrate creative skills in designing interactive media concepts and prototypes using digital design techniques and tools.
To demonstrate critical and reflective writing skills in describing the design, implementation and evaluation of digital design concepts.
Task | % of module mark |
---|---|
Essay/coursework | 100 |
None
Task | % of module mark |
---|---|
Essay/coursework | 100 |
You will receive individual verbal feedback during weekly practical sessions. You will receive written feedback on coursework assignments using a proforma identifying key requirements and marks awarded for sections of the assignment. This will be in line with standard University turnaround times.
Chavez, C. (2021). Adobe Photoshop. AdobePress
Monk, S. (2023). Programming Arduino: Getting Started with Sketches. McGraw Hill TAB; 3rd edition
Monk, S. (2021). Programming the Raspberry Pi: Getting Started with Python. McGraw Hill TAB; 3rd edition