This module introduces you to the field of accessibility - defined as how a disabled person accesses or benefits from a site, system or application, including creative outputs - , covering different techniques used across the creative industries, while also exploring aspects of representation of people from those communities within different media formats.
Module will run
Occurrence
Teaching period
A
Semester 2 2024-25
Module aims
This module aims:
To introduce you to key concepts in the field of disability studies, accessibility and representation, such as the social model of disability, universal design and integrated access.
To develop your understanding, both theoretically and practically, of accessibility methods used across film, television, theatre and interactive media, including captioning and Audio Description, while also exploring novel approaches based on cutting edge research.
Invite you to reflect on the representation of disabled people in creative products, as well as the role of disabled people in telling their stories.
Reflect on accessibility as a career path within the creative sector.
Module learning outcomes
Upon completion of this module you are expected to be able to:
Demonstrate an understanding of key concepts in the field of disability studies, linked to accessibility and representation.
Demonstrate an understanding of the different techniques used to provide access to different creative outputs, including film, television, theatre and interactive media, while assessing their strengths and weaknesses.
Demonstrate an ability to engage critically with the representation of disabled people in different creative pieces across the creative industries.
Demonstrate an understanding of research and practice trends within the field as well as avenues for future exploration.
Module content
Students taking this module will have various options for their final assessment, depending on their underlying interests and skills. All listed assessments are 100% contribution to the module.
Students will be given the option to be assessed based on:
writing an essay on a question related to disability, accessibility and representation in the creative industries; or
making an accessible creative artefact, e.g. game, web application, tv show, film, with an accompanying report; or
creating a detailed business plan that will pitch a commercial opportunity to support disabled people, or
delivering a demonstration of an accessible live performance, with an accompanying report.
Indicative assessment
Task
% of module mark
Group
Essay/coursework
100
A
Essay/coursework
100
B
Essay/coursework
100
C
Essay/coursework
100
D
Special assessment rules
None
Additional assessment information
We will seek to provide students with formative feedback during the practical sessions, workshops and seminars.
Indicative reassessment
Task
% of module mark
Essay/coursework
100
Module feedback
You will receive written feedback in line with standard University turnaround times.
Indicative reading
Fryer, L. (2016). An Introduction to Audio Description: A Practical Guide. Routledge.
Kleege, G. (2018). More than Meets the Eye: what blindness brings to art. Oxford University Press.
Oliver, M. (2009). Understanding Disability: From Theory to Practice. 2nd edition. Palgrave
Macmillan Romero-Fresco, P. (2019). Accessible Filmmaking: Integrating translation and accessibility into the filmmaking process. Routledge.
Worrell, T. (2018) Disability in the Media: Examining Stigma and Identity. Lexington Books.