Accessibility statement

The Future of Story: Storytelling in the Digital Age (MACCI) - TFT00083M

« Back to module search

  • Department: Theatre, Film, Television and Interactive Media
  • Credit value: 20 credits
  • Credit level: M
  • Academic year of delivery: 2023-24

Module summary

In this module, you will acquire an advanced understanding of stories created with digital media as crafted across diverse contexts, from advertising to entertainment to data visualization. You will examine various case studies of creative digital stories to understand whether and how their telling is effective, and how stories and meaning are shaped using Web platforms (podcasts, YouTube, Vine, Instagram), social media, text adventure games, interactive dramas, computational fictions, mobile media, virtual reality, augmented reality, mixed reality, transmedia and other forms of digital media. The narrative impulse is a universal one: in this module, you will learn how that impulse plays out in today’s shifting technological landscape.

Module will run

Occurrence Teaching period
A Semester 1 2023-24

Module aims

This module aims:

  • To provide an understanding of the practices through which stories are told in the 21st century media landscape
  • To explore how digital technologies shape the experience, identity and notion of stories
  • To critically think through the ideologies and other cultural ramifications of digital storytelling
  • To broaden your understanding of the relationships between technology (including pre-digital precursors) and the changing cultural values, political contexts, and theoretical concepts of story

Module learning outcomes

At the end of this module you will, at an advanced level:

  • Understand of the ways in which we tell stories with digital media
  • Demonstrate an advanced understanding of how digital media and technologies have changed the narratives that shape contemporary society
  • Demonstrate an understanding of how digital stories create impact from form to production to distribution
  • Demonstrate the ability to critique and analyse different narrative works created in computational environments
  • Demonstrate the ability to critically think about digital storytelling and how it affects contemporary digital culture and practices
  • Demonstrate the ability to analyse theoretical texts and apply theory to other media texts
  • Demonstrate the ability to read and write critically about digital storytelling practices and applications

Module content

The module will focus on case studies to analyse diverse types of stories and approaches to storytelling. Indicative module content includes redefining the storyteller-audience relationship; immersive/VR storytelling; spatial storytelling; live/performative storytelling; mobile storytelling; algorithmic storytelling; and data visualisation.

Indicative assessment

Task % of module mark
Essay/coursework 100

Special assessment rules

None

Indicative reassessment

Task % of module mark
Essay/coursework 100

Module feedback

You will receive written feedback on coursework assessments using a proforma identifying key marking criteria and marks awarded for each section of the assessment. This will be in line with standard University turnaround times.

Indicative reading

Alexander, Bryan, The New Digital Storytelling: Creating Narratives with New Media, Praeger, 2017.

Dunford, Mark and Tricia Jenkins, Digital Storytelling: Form and Content, Palgrave, 2017.

Gitner, Seth, Multimedia Storytelling for Digital Communicators in a Multiplatform World, Routledge, 2015.

Klanten, Robert, Visual Storytelling: Inspiring a New Visual Language, Die Gestalten Verlag, 2011.

Knaflic, Cole Nussbaumer, Storytelling with Data: A Data Visualization Guide for Business Professionals, Wiley, 2015.

McCandless David, Information is Beautiful, Collins, 2012.

Miller, Carolyn Handler, Digital Storytelling: A creator’s guide to interactive entertainment, Focal Press, 2008.

Penn, W.S., Storytelling in the Digital Age, Palgrave, 2013.

Quesenbery, Whitney, and Kevin Brooks, Storytelling for User Experience: Crafting Stories for Better Design, Rosenfeld Media, 2010.



The information on this page is indicative of the module that is currently on offer. The University constantly explores ways to enhance and improve its degree programmes and therefore reserves the right to make variations to the content and method of delivery of modules, and to discontinue modules, if such action is reasonably considered to be necessary. In some instances it may be appropriate for the University to notify and consult with affected students about module changes in accordance with the University's policy on the Approval of Modifications to Existing Taught Programmes of Study.