Department: Theatre, Film, Television and Interactive Media
Credit value: 20 credits
Credit level: H
Academic year of delivery: 2022-23
Module summary
In this module you will acquire a deep understanding of a key technical approach to developing interactive narratives: Object-Based Media (OBM). Like in traditional film and television, in OBM stories are still crafted through the sequencing and layering of smaller fragments – the media objects – but, unlike film and television, they are assembled/edited automatically, at the time of viewing. Thus they are able to respond and adapt to characteristics of the individual viewers and of the specific contexts in which they are experienced. You will learn how to systematically design interactive narratives, through a number of dedicated fundamental narrative structures, how to technically realise them through a dedicated Unity toolkit called Cutting Room, and how to think about extensions to Cutting Room that would enhance its power of expression. You will learn how to employ various peripherals – sensors, data repositories, ambient devices, smart toys, AR glasses, etc. – to enrich storytelling beyond the standard 2D screen. You will examine issues related to scalability – how can one story be delivered in a personalised manner to millions of spectators? – and portability – how can a story authored in a particular technology be ported to another one? You will study these aspects through various specific examples and case studies of interactive narrative productions. Upon a successful completion of this module, you will be equipped with a set of techniques and tools with which you could create comprehensive and sophisticated interactive narratives in a variety of domains.
Module will run
Occurrence
Teaching period
A
Spring Term 2022-23
Module aims
To introduce Object-Based Media as a key approach to the development and delivery of responsive, interactive and multi-platform digital narratives made with time-based media
To introduce techniques and tools for the development of Object-Based Media productions, as well as uncover issues regarding the authoring and delivery of Object-Based Media productions
To demonstrate how knowledge from previous modules can be brought together in developing interactive narratives
Module learning outcomes
Subject content:
An ability to capture requirements for Object-Based Media productions in a chosen social context (entertainment, education, health …)
An ability to translate requirements into designs – interactive and responsive narrative structures expressed in abstract models – of Object-Based Media productions
An ability to translate designs into functioning prototypes of Object-Based Media productions.
An ability to critically analyse Object-Based Media from both end-user and technological perspectives
Ability to scope and report on a topic related to the development of an Object-Based Media application.
Academic and graduate skills:
Practicing creative thinking
Practising abstract modelling
Practising software implementations and computational thinking, particularly through dedicated tools
Developing technical writing skills
Indicative assessment
Task
% of module mark
Essay/coursework
100
Special assessment rules
None
Indicative reassessment
Task
% of module mark
Essay/coursework
100
Module feedback
Students will receive written feedback on coursework assignments using a proforma identifying key requirements and marks awarded for sections of the assignment. This will be available within six weeks of submission, except in exceptional circumstances which will be communicated to the students.
M.F. Ursu, I.C. Kegel, D. Williams, M. Thomas, H. Mayer, V. Zsombori, M.L. Tuomola, H. Larsson, J. Wyver, 2008. ShapeShifting TV: interactive screen media narratives. Multimedia Systems, Volume 14, pages115–132, Springer.
M.F. Ursu, M. Thomas, I. Kegel, D. Williams, M. Tuomola, I. Lindstedt, T. Wright, A. Leurdijk, V. Zsombori, J. Sussner, U. Myrestam, N. Hall, 2008. Interactive TV narratives: Opportunities, progress, and challenges. ACM Transactions on Multimedia Computing, Communications, and Applications, 4 (4), pages 1-39, ACM.
N. Sailaja, A.Crabtree, J. Colley, A. Gradinar, P. Coulton, I. Forrester, L. Kerlin, P.Stenton, 2019. The Living Room of the future. TVX '19: Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, pages 95–107, ACM.
S. Concannon, N. Rajan, P. Shah, D. Smith, M. Ursu, M. & J.D. Hook, 2020. Brooke Leave Home: Designing a Personalized Film to Support Public Engagement with Open Data. Proceedings of the ACM CHI 2020 Conference on Human Factors in Computing Systems. Association for Computing Machinery, pages 1-14, ACM.
M.F. Ursu, D. Smith, J. Hook, S. Concannon, J. Gray, 2020. Authoring Interactive Fictional Stories in Object-Based Media (OBM). IMX '20: ACM International Conference on Interactive Media Experiences, pages 127–137, ACM.
Chris Crawford, 2014. Chris Crawford on Interactive Storytelling, 2nd edition. New Riders.