This humanities module critically explores key issues related to the use of interactive media in a range of social contexts. Through detailed consideration of the histories, myths, and ideologies associated with certain technologies – as well as those associated with technology in general – we will question ideas of technological determinism and digital utopianism, and interrogate the ways interactive media shape culture, politics, visuality, and identity today.
Occurrence | Teaching period |
---|---|
A | Semester 1 2023-24 |
To discuss the socio-cultural impact of film, television, gaming and web-based technologies.
To enable comprehension of the social uses of digital technologies according to gender, race, age, sexuality and social class.
To provide case studies of particular film, television, gaming and web traditions and forms at specific periods and in different social contexts.
At the end of this module you will
Be able to deploy advanced critical thinking to reason about the socio-cultural impact of interactive media.
Understand - in some depth - the development of media technology and interactive media businesses in line with social theory and cultural studies in the 20th and 21st century.
Be familiar with key issues and ideas in media studies and new media theory
Be able to manage a range of information sources to analyse key issues in interactive media and synthesise a view on their impact on commerce and society
Develop advanced critical skills for analysing digital tools and environments and understanding their roles across contemporary society and media business
Task | % of module mark |
---|---|
Essay/coursework | 30 |
Essay/coursework | 70 |
None
Task | % of module mark |
---|---|
Essay/coursework | 30 |
Essay/coursework | 70 |
Students will receive feedback in line with university guidelines.
Indicative books:
Wendy Chun and Thomas Keenan (eds), New Media, Old Media: A History and Theory Reader: Interrogating the Digital Revolution. London & New York: Routledge, 2005.
Glen Creeber and Royston Martin (eds), Digital Culture: Understanding New Media. Berkshire: Open University Press, 2008.
Nicholas Gane and David Beer, New Media: The Key Concepts. Oxford & New York: Berg, 2008.
Mary Joyce (ed), Digital Activism Decoded: The New Mechanics of Change. New York: IDEA, 2010.
Lev Manovich, The Language of New Media. Cambridge, MA: MIT Press, 2001.
Astra Taylor, The People's Platform. London: Harper Collins, 2014.