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Critical Design - TFT00068H

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  • Department: Theatre, Film, Television and Interactive Media
  • Credit value: 20 credits
  • Credit level: H
  • Academic year of delivery: 2022-23

Module summary

This module builds on your existing critical thinking and technical skills to consider design as a critical, provocative medium that can challenge societal values and norms through horror, humour and delight. You will learn how to respond to complex situations and global societal challenges through the lens of interactive media by employing critical design theories and methodologies. We will explore current and emerging theories and methodologies in the field and meet practitioners working on the cutting edge of critical design. We will examine diverse examples of design fiction and critical design before developing your own prototypes individually and in groups during workshop sessions, adopting a visual and material approach to design.

Module will run

Occurrence Teaching period
A Autumn Term 2022-23
B Spring Term 2022-23

Module aims

Module Aims:

  • To develop the ability to understand and respond to complex situations and global societal challenges through the lens of interactive media.

  • To provide an understanding of the theoretical and conceptual positioning of Critical Design as it relates to technological, political, economic and social contexts.

  • To develop an awareness of the potential and roles for interactive media in critical and speculative design contexts.

  • To provide a creative forum for students to develop reflective, critical, digitally mediated artefacts that challenge assumptions, preconceptions and givens about contemporary life.

Module learning outcomes

Subject content

  • Critique contemporary critical and speculative design artefacts

  • Design a critical design or design fiction concept

  • Develop and utilise technical skills to realise concept to working prototype stage

  • Design an appropriate format for exhibiting critical design prototypes

Academic and graduate skills

  • Demonstrate ability to navigate complex, uncertain problem spaces grounded in social, cultural and global awareness

  • Demonstrate ability to apply creative skills in designing and implementing critical design concepts

  • Demonstrate ability to consider wider audiences and curate an event space to showcase critical design prototypes

Indicative assessment

Task % of module mark
Essay/coursework 100

Special assessment rules

None

Indicative reassessment

Task % of module mark
Essay/coursework 100

Module feedback

Students will receive individual oral feedback for the weekly design lab sessions, during the class.

Students will receive written feedback on coursework assignments using a proforma identifying key requirements and marks awarded for sections of the assignment. This will be available within 20 working days of submission.

Indicative reading

Indicative books:

  • Dunne, A., and Raby, F. 2014. Speculative Everything: Design, Fiction, and Social Dreaming. MIT Press.

  • Yelavich, S. and Adams, B. eds., 2014. Design as Future-making. Bloomsbury Publishing.

  • Benford, S. and Giannachi, G. 2011. Performing Mixed Reality. MIT Press.



The information on this page is indicative of the module that is currently on offer. The University constantly explores ways to enhance and improve its degree programmes and therefore reserves the right to make variations to the content and method of delivery of modules, and to discontinue modules, if such action is reasonably considered to be necessary. In some instances it may be appropriate for the University to notify and consult with affected students about module changes in accordance with the University's policy on the Approval of Modifications to Existing Taught Programmes of Study.