- Department: Theatre, Film, Television and Interactive Media
- Credit value: 20 credits
- Credit level: I
- Academic year of delivery: 2024-25
- See module specification for other years: 2023-24
This humanities module offers a close critical investigation of the aesthetic impact (and arising issues) of that ubiquitous mode of media production and delivery, the graphic user interface (GUI). Far from a neutral way of watching films and television shows, playing games, and accessing apps, the GUI shapes these experiences and the way they are designed. Students will explore the various ways in which this occurs, identifying the cross-media intermingling enabled by the GUI, discovering a range of theoretical tools to analyse the digital media environment today, and undertaking their own interdisciplinary forms of analysis.
Occurrence | Teaching period |
---|---|
A | Semester 2 2024-25 |
The module aims:
By the end of the module, you will be able to:
Task | % of module mark | Group |
---|---|---|
Essay/coursework | 100 | A |
Essay/coursework | 100 | B |
None
Task | % of module mark | Group |
---|---|---|
Essay/coursework | 100 | A |
Essay/coursework | 100 | B |
You will receive written feedback in line with standard University turnaround times.
Friedberg, A. (2006). The Virtual Window: From Alberti to Microsoft. Cambridge, MA: MIT Press.
Jenkins, H. (2006). Convergence Culture: Where Old and New Media Collide. New York and London: New York University Press.
Johnson, S. (1997). Interface Culture: How New Technology Transforms the Way We Create and Communicate. New York: Basic.
Jørgensen, K. (2013). Gameworld Interfaces. Cambridge, MA: MIT Press.
Verhoeff, N. (2012). Mobile Screens: The Visual Regime of Navigation. Amsterdam: Amsterdam University Press.