- Department: Theatre, Film, Television and Interactive Media
- Credit value: 20 credits
- Credit level: H
- Academic year of delivery: 2024-25
- See module specification for other years: 2023-24
Interesting, exciting, original sound design has become, throughout the history of cinema and television, an increasingly important component of storytelling. It is an extremely creative and collaborative aspect of film and television production that requires imagination, intuition, the ability to communicate clearly new ideas to others as well as technical expertise.
This module will focus on sharpening the analytical, perceptual, listening and creative skills required for producing innovative sound design to enhance film and television narratives through the analysis of excerpts of works, screenings, and creative sound exercises. It will also advance the understanding of the workflows, team collaboration and technical production skills required for producing professional audio soundtracks. The module expands students' knowledge on sound production and postproduction to include surround sound workflows, together with the technical and creative skills involved in the production of surround sound soundtracks.
Occurrence | Teaching period |
---|---|
A | Semester 1 2024-25 |
This module aims:
By the end of this module you will:
Task | % of module mark |
---|---|
Essay/coursework | 50 |
Essay/coursework | 50 |
None
Formative work will include a short presentation by students on their ideas for a sound effects library, feedback will be given by the module tutor and there will be a chance to receive feedback from peers.
Students are also given exercises to work on during the practical sessions which result in the tutor being able to give them feedback on their practical skills.
A report writing workshop is also part of this module.
Task | % of module mark |
---|---|
Essay/coursework | 50 |
Essay/coursework | 50 |
You will receive written feedback in line with standard University turnaround times.
These are just some examples of reading that you will be encouraged to engage with throughout the module, other texts will be available and recommended on a week by week basis to support your learning.
Ament, V, (2009) The Foley Grail: The Art of Performing Sound for Film, Games, and Animation, Focal Press/Elsevier.
Ouzounian, G, (2021) Stereophonica: Sound and Space in Science, Technology, and the Arts, MIT Press.
Roginska, A and Geluso, (2018) Immersive sound: the art and science of binaural and multi-channel audio, Routledge.
Sonnenschein, D (2001) Sound Design: The expressive power of music, voice, and sound effects in cinema, Michael Wiese Productions.