- Department: Theatre, Film, Television and Interactive Media
- Credit value: 20 credits
- Credit level: C
- Academic year of delivery: 2023-24
- See module specification for other years: 2024-25
This module brings together the technical and critical skills developed so far, in a large guided interactive media project of your own devising. Sessions in the module cover the key stages in interactive media projects, from ideation and concept definition, through milestones such as proof of concept and prototype delivery. The module also investigates various forms of interactive media systems and their distinct considerations for designers from a project development perspective. The creative project gives you an opportunity to develop your own creative practice in interactive media, whether you are interested in making games, interactive film, digital storytelling or any other medium, through a supportive and reflective project development process.
Occurrence | Teaching period |
---|---|
A | Semester 2 2023-24 |
This module aims:
By the end of this module, you will:
Task | % of module mark |
---|---|
Essay/coursework | 100 |
None
Students will receive verbal feedback in seminars and practicals.
Task | % of module mark |
---|---|
Essay/coursework | 100 |
You will receive individual oral feedback for the weekly practical lab sessions, during the lab sessions.
You will receive written feedback on the coursework assignment using a proforma identifying key requirements and marks awarded for each section of the assignment. This will be available to students in line with standard University turnaround times.
Jacko, J. (Ed). (2012). Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications, Third Edition (Human Factors and Ergonomics). CRC Press.
Kumar, D. (2013). Processing: Creative Coding and Generative Art in Processing 2. Ira Greenberg, Dianna Xu.
Pannafino, J. (2012). Interdisciplinary Interaction Design: A Visual Guide to Basic Theories, Models and Ideas for Thinking and Designing for Interactive Web Design and Digital Device Experiences, Assiduous Publishing.
Preece, J. and Rogers, Y. and Sharp, H. (2011). Interaction Design: Beyond Human - Computer Interaction.
Rockport. (2012). Interactive Design: An Introduction to the Theory and Application of User-Centred Design, Pratt and Nunes.
Springer. (2013). Sensors: An Introductory Course. Kourosh Kalantar-zadeh.