- Department: Theatre, Film, Television and Interactive Media
- Credit value: 20 credits
- Credit level: C
- Academic year of delivery: 2023-24
- See module specification for other years: 2024-25
In this module, you will learn about fundamental storytelling elements, such as plot, character, genre and world-building, as well as storytelling approaches, such as adaptation, in order to understand the components of effective and successful stories. In view of the universality of story, you will first learn about these elements as applied across a wide range of media forms, including cinema, animation and television. In this module, close attention will be further paid to specific applications of interactive media, such as branching narrative paths, user interactivity, co-authorship, interface design etc. Examples and case studies will be deployed throughout the module to illustrate the operation of these story elements in interactive media. Across this learning, you will develop an understanding of the notion of story, its components, and its principles in the creation process of vibrant and exciting interactive media.
Occurrence | Teaching period |
---|---|
A | Semester 1 2023-24 |
This module will introduce you to the centrality of story and techniques of storytelling in games and other various forms of interactive media.
By the end of this module you will be able:
Task | % of module mark |
---|---|
Essay/coursework | 100 |
None
Task | % of module mark |
---|---|
Essay/coursework | 100 |
You will receive written feedback in line with standard University turnaround times.
Brownwen, T. and Page R. (2011). New Narratives: Stories and Storytelling in the Digital Age. Nebraska: University of Nebraska Press.
Cobley, P. (2001). Narrative: The New Critical Idiom. London: Routledge.
Lebowitz, J. and King C. (2011). Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories. London: Routledge. Marina, G. and Ryan, M. (2010). Intermediality and Storytelling. Berlin: de Gruyter.
Philips, A. (2012). A Creator's Guide to Transmedia Storytelling: How to Captivate and Engage Audiences Across Multiple Platforms. New York: McGraw-Hill.
Zeman, N. (2017). Storytelling for Interactive Digital Media and Video Games. Natick, MA: A K Peters/CRC Press.