- Department: Theatre, Film, Television and Interactive Media
- Credit value: 30 credits
- Credit level: C
- Academic year of delivery: 2022-23
This module brings together the technical and critical skills developed so far, in a large guided interactive media project of your own devising. Sessions in the module cover the key stages in interactive media projects, from ideation and concept definition, through milestones such as proof of concept and prototype delivery. The module also investigates various forms of interactive media systems and their distinct considerations for designers from a project development perspective. The creative project gives you an opportunity to develop your own creative practice in interactive media, whether you are interested in making games, interactive film, digital storytelling or any other medium, through a supportive and reflective project development process.
Occurrence | Teaching period |
---|---|
A | Spring Term 2022-23 to Summer Term 2022-23 |
To develop students' understanding of the concept of "interactive media"
To develop students' understanding of system architectures and main technology components used in interactive media applications : sensor technologies, associated computational models for sensor data analysis and media control, and digital media adaptation technologies
To develop students' understanding of main issues in human-computer interaction
To develop students' appreciation of creative thinking through methodical approaches in interaction design methodologies
to be able to define, through examples and arguments, the concept of interactive media
to be able to create and sketch an interactive media application: i.e. concept, architecture and required technologies
to be able to implement a simple prototype of an interactive media application
to be able to provide a basic assessment of an interactive media application from the points of view of human factors as well as that of technological requirements and level of complexity
Academic and graduate skills
To develop critical appreciation skills in regards to interactive media: human factors and technology
To develop planning and design skills, specifically for the integration of sensor data with media adaptation
To develop an understanding of fundamental interactive media technologies
Communicate technical information effectively in written form.
Task | % of module mark |
---|---|
Essay/coursework | 100 |
None
Task | % of module mark |
---|---|
Essay/coursework | 100 |
Students will receive individual oral feedback for the weekly practical lab sessions, during the lab sessions.
Students will receive written feedback on the coursework assignment using a proforma identifying key requirements and marks awarded for each section of the assignment. This will be available to students in accordance with university regulations, except in exceptional circumstances which will be communicated to the students.
Indicative only:
Interdisciplinary Interaction Design: A Visual Guide to Basic Theories, Models and Ideas for Thinking and Designing for Interactive Web Design and Digital Device Experiences, James Pannafino, Assiduous Publishing, 2012.
Interactive Design: An Introduction to the Theory and Application of User-Centred Design, Pratt and Nunes, Rockport, 2012.
Sensors: An Introductory Course. Kourosh Kalantar-zadeh, Springer, 2013.
Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications, Third Edition (Human Factors and Ergonomics). Julie A. Jacko (Ed), CRC Press, 2012.
Interaction Design: Beyond Human - Computer Interaction. Yvonne Rogers, Helen Sharp,
Jenny Preece, Wiley, 2011.
Processing: Creative Coding and Generative Art in Processing 2. Ira Greenberg, Dianna Xu, Deepak Kumar, friendsofED, 2013.