Occurrence | Teaching period |
---|---|
A | Spring Term 2021-22 |
To provide an introduction to the state of the art in audio software systems for music technology, including study of different approaches to software design, programming, and their historical context in computer music, popular music production and live electronic performance
To describe and explain digital sound synthesis and signal processing techniques – how classic audio effects and synthesis techniques actually work and what factors influence their sonic character.
To introduce control systems for music programming, for example those used in algorithmic composition.
An understanding of the basics of digital audio synthesis and audio signal processing.
An ability to design and program bespoke software tools for performance, composition and production within computer music programming environments.
In their independent work, students should demonstrate Learning Outcomes B1-7.
Task | Length | % of module mark |
---|---|---|
Essay/coursework Questions on programming |
N/A | 30 |
Essay/coursework Software |
N/A | 40 |
Essay/coursework Technical report |
N/A | 30 |
None
Task | Length | % of module mark |
---|---|---|
Essay/coursework Questions on programming |
N/A | 30 |
Essay/coursework Software |
N/A | 40 |
Essay/coursework Technical report |
N/A | 30 |
Written feedback within 20 working days of submission date.
Computer music – Charles Dodge.
The Computer Music Tutorial – Curtis Roads.
The theory and technique of electronic music – Miller Puckette.
Designing sound – Andy Farnell.
DAFX – Udo Zölzer.
Introduction to SuperCollider – Andrea Valle