- Department: Electronic Engineering
- Credit value: 20 credits
- Credit level: M
- Academic year of delivery: 2024-25
- See module specification for other years: 2023-24
This module covers audio for virtual and augmented reality. You will develop an understanding of how immersive and interactive audio can be implemented into multiple applications for the Metaverse, including entertainment, healthcare, education/training and research. You will gain a knowledge of developing immersive and interactive digital environments by using 3D game development engines which can be experienced utilising virtual and augmented reality technology. Furthermore, you will learn specialised research techniques to record user behaviour and responses to spatial sound within extended realities that can be utilised in multidisciplinary research. The module also covers current research in this field within the AudioLab and will prepare students who undertake their final MSc project in this domain to the state of the art in audio for the metaverse.
Occurrence | Teaching period |
---|---|
A | Semester 2 2024-25 |
Subject content aims:
Graduate skills aims:
Subject content learning outcomes
After successful completion of this module, students will be able to:
Graduate skills learning outcomes
After successful completion of this module, students will be able to:
Software development:
Lecture content:
Lectures cover a wide array of material such as as an introduction to Immersive Audio in the Metaverse, the psychological response to immersive auditory environment, spatial audio production techniques for immersive environments, immersive Audio in Training and simulation, and Object-oriented programming for mixed reality development.
Task | % of module mark |
---|---|
Essay/coursework | 75 |
Oral presentation/seminar/exam | 25 |
None
There are 2 main parts to the assessment:
Extended Reality research software application and documentation - worth 75% of the
module mark
Students create a piece of software that can be used to assess audio within a multidisciplinary study. The application will be deployed to extended reality hardware on any available platform (e.g. PC, mobile). Assessment of the application is based upon its functionality, research data capturing and exporting techniques, application of spatial audio production with the audio engine, system architecture and application of C# programming techniques.
In support of the application, also write a detailed design document which resembles those used within the software development industry. The document must include the system functionality, timeline, goals, hardware deployment, target audience / industry, software and technology dependencies.
Presentation of Extended Reality application - worth 25% of the module mark
Students create a 15-minute spoken presentation which communicates the intended research study for the developed software application. This will include an outline of the system, research goals and data captured from the device in a dummy pilot study. Students are assessed on their research presentation skills and the quality of data captured during the dummy study.
Task | % of module mark |
---|---|
Essay/coursework | 75 |
Oral presentation/seminar/exam | 25 |
'Feedback’ at a university level can be understood as any part of the learning process which is designed to guide your progress through your degree programme. We aim to help you reflect on your own learning and help you feel more clear about your progress through clarifying what is expected of you in both formative and summative assessments. A comprehensive guide to feedback and to forms of feedback is available in the Guide to Assessment Standards, Marking and Feedback.
The School of PET aims to provide some form of feedback on all formative and summative assessments that are carried out during the degree programme. In general, feedback on any written work/assignments undertaken will be sufficient so as to indicate the nature of the changes needed in order to improve the work. The School will endeavour to return all exam feedback within the timescale set out in the University's Policy on Assessment Feedback Turnaround Time. The School would normally expect to adhere to the times given, however, it is possible that exceptional circumstances may delay feedback. The School will endeavour to keep such delays to a minimum. Please note that any marks released are subject to ratification by the Board of Examiners and Senate. Meetings at the start/end of each term provide you with an opportunity to discuss and reflect with your supervisor on your overall performance to date.
Formative Feedback
Summative Feedback
You will receive a customised feedback sheet, detailing the mark breakdown against each section of the assessment criteria. Key areas of assessment will be - Software Application and Documentation: Programming Quality; Software Design; Report quality. Presentation of Extended Reality Application: Presentation Skills, quality of data, analysis of research data. In addition, you will receive feedback highlighting areas of improvement and future development.
Acoustics and psychoacoustics / David M. Howard and Jamie A. S. Angus. Fifth edition., New York, NY : Routledge, Taylor & Francis Group 2017
As the technology is changing rapidly, along with the most relevant documentation, a website will be provided with links to the latest code documentation and 3rd party tutorials.