Game Theory - ECO00044H

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  • Department: Economics and Related Studies
  • Credit value: 20 credits
  • Credit level: H
  • Academic year of delivery: 2023-24

Module summary

Game theory is the study of conflict and cooperation between rational decision-making agents. It has applications in a wide variety of areas including auctions, pricing, bargaining, but also in other fields of research, including biology, political science, and philosophy

Related modules


Module will run

Occurrence Teaching period
A Semester 1 2023-24

Module aims

Teach students to use game theoretic reasoning to understand how individual incentives can shape strategic outcomes in a range of hypothetical situations and real-life applications.

Module learning outcomes

On completing the module a student will…

  • Understand game-theoretic concepts such as strategy, best-response and equilibrium, their meaning and their purpose.

  • Have acquired a set of methods and skill that will enable the students to evaluate a strategic game and form a prediction for its outcome.

  • Be able to apply game-theoretic methods to real-life economic problems with the purpose to evaluate policy.

Indicative assessment

Task % of module mark
Closed/in-person Exam (Centrally scheduled) 100

Special assessment rules

None

Indicative reassessment

Task % of module mark
Closed/in-person Exam (Centrally scheduled) 100

Module feedback

Feedback will be provided in line with University policy

Indicative reading

- Osborne, M. J. (2009). An Introduction to Game Theory. Oxford University Press.
- Gibbons, R. (1992). Game Theory for Applied Economists. Princeton University Press.
- Mas-Colell, A., Whinston, M. D., & Green, J. R. (1995). Microeconomic Theory. Oxford University Press.