- Department: Economics and Related Studies
- Credit value: 20 credits
- Credit level: H
- Academic year of delivery: 2023-24
- See module specification for other years: 2024-25
Game theory is the study of conflict and cooperation between rational decision-making agents. It has applications in a wide variety of areas including auctions, pricing, bargaining, but also in other fields of research, including biology, political science, and philosophy
Pre-requisite modules
Co-requisite modules
- None
Prohibited combinations
- None
Occurrence | Teaching period |
---|---|
A | Semester 1 2023-24 |
Teach students to use game theoretic reasoning to understand how individual incentives can shape strategic outcomes in a range of hypothetical situations and real-life applications.
On completing the module a student will…
Understand game-theoretic concepts such as strategy, best-response and equilibrium, their meaning and their purpose.
Have acquired a set of methods and skill that will enable the students to evaluate a strategic game and form a prediction for its outcome.
Be able to apply game-theoretic methods to real-life economic problems with the purpose to evaluate policy.
Task | % of module mark |
---|---|
Closed/in-person Exam (Centrally scheduled) | 100 |
None
Task | % of module mark |
---|---|
Closed/in-person Exam (Centrally scheduled) | 100 |
Feedback will be provided in line with University policy
- Osborne, M. J. (2009). An Introduction to Game Theory. Oxford University Press.
- Gibbons, R. (1992). Game Theory for Applied Economists. Princeton University Press.
- Mas-Colell, A., Whinston, M. D., & Green, J. R. (1995). Microeconomic Theory. Oxford University Press.