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Capstone Project (PRMH): Human-Centred Interactive Technologies (PGT) - COM00192M

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  • Department: Computer Science
  • Credit value: 60 credits
  • Credit level: M
  • Academic year of delivery: 2024-25
    • See module specification for other years: 2023-24
  • Notes: This is an independent study module

Professional requirements

Due to PRSB requirements the project cannot be compensated.

Module will run

Occurrence Teaching period
A Semester 2 2024-25 to Summer Semester 2024-25

Module aims

The aims of this module are to:

  • allow students to contribute to the advancement of knowledge in the field of Human-Computer Interaction.
  • provide a culmination of taught material, in a substantial CPM.
  • support synthesis and application of material from the taught degree course
  • demonstrate an appreciation of design and scientific methods and techniques, through coverage, as appropriate, of user requirements, specification, design, implementation and evaluation (an iterative user centred design lifecycle) for a design-oriented project, or a scientific lifecycle (hypothesis generation, study design, implementation and analysis) for a more empirically-oriented project, or other appropriate systematic and rigorous approach depending on the problem.

Module learning outcomes

P401 Acquire specialisation in a particular part of the subject area, including enhanced or new technical skills that build on taught theory. Examined in the overall project report.

P402 Conduct an investigation in an area that involves some element of novelty or originality, and critically evaluate the results of the work. Examined in the development and evaluation sections of the project report.

P403 Carry out research, critically engaging with research literature, and identify a clearly articulated line of enquiry. Examined in the literature review and evaluation sections of the project report.

P404 Contribute to an established area of research or development, demonstrating understanding of how established techniques of research and enquiry are used to create and interpret knowledge. Examined in the overall project report.

P405 Recognise alternative approaches, selecting and justifying the approach taken at each point in the report, identifying parts of the project area that are feasible within the time constraints of the project. Analyse limitations of work undertaken, and identify potential directions for future study.

P406 Prepare a written report on the work done, according to the defined criteria (supplied separately), aiming for a standard that would be acceptable for wider publication.

P407 Account for and reflect on appropriate legal, ethical, social, professional and commercial issues involved in the project. Document this in the project report.

P408 Express questions for investigation in the field of Human-Computer Interaction in a clear and concise way, providing information about the key motivations for investigating those questions.

Indicative assessment

Task % of module mark
Essay/coursework 100

Special assessment rules

Non-compensatable

Additional assessment information

Please note, as per University of York assessment regulations (see the Rules for progression and award), it is only possible to resit PGT Capstone Project Modules (CPMs) under certain conditions. In the case of a marginal fail of the CPM (marks that fall within 40-49), reassessment is permitted. Students are given the opportunity to make amendments to enable them to reach a pass threshold, within a specified time frame. The mark for the resubmitted CPM will be capped at the pass mark (50). There will only be one such reassessment.

Indicative reassessment

Task % of module mark
Essay/coursework 100

Module feedback

Feedback on project draft (when submitted to supervisor in a timely manner).
Written feedback after written project report submitted.

Indicative reading

1. Cairns, P. (2019). Doing Better Statistics in Human-Computer Interaction. Cambridge University Press
2. Cairns, P. And Cox, A. (2008). Research Methods for Human-Computer Interaction. Cambridge University Press
3. Field, A. and Hole, G. (2003). How to design and report experiments. SAGE publications
4. Sauro, J. And Lewis, J.R. (2016). Quantifying the User Experience: Practical Statistics for User Research. 2nd edn. Morgan Kaufmann
5. Scott MacKenzie, I. (2013). Human-Computer Interaction: An Empirical Research Perspective. Morgan Kaufmann



The information on this page is indicative of the module that is currently on offer. The University constantly explores ways to enhance and improve its degree programmes and therefore reserves the right to make variations to the content and method of delivery of modules, and to discontinue modules, if such action is reasonably considered to be necessary. In some instances it may be appropriate for the University to notify and consult with affected students about module changes in accordance with the University's policy on the Approval of Modifications to Existing Taught Programmes of Study.