Player Experiences in Digital Games - COM00190M
Related modules
Prerequisite knowledge in user-research methods. For MSc students this is covered through the module COM00179M IDEV.
For MEng students this is covered through the Human-Computer Interaction module (HCIN - COM00018C or COM00012C).
Module will run
Occurrence | Teaching period |
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A | Semester 2 2024-25 |
Module aims
This module will provide students with a comprehensive understanding of player experience and the different ways in which games can impact players. In addition to learning about what player experience is and how to evaluate it, the module will also cover the effects of games on players (e.g. in relation to wellbeing) and the use of games for applied purposes (e.g. behaviour change).
Module learning outcomes
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Demonstrate a nuanced understanding of the breadth of player experience
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Justify appropriate methods for evaluating different kinds of player experience
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Conduct playtesting sessions and report on the findings
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Critically discuss the different ways in which digital games can affect players
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Plan appropriate evaluations for applied games
Indicative assessment
Task | % of module mark |
---|---|
Essay/coursework | 60 |
Groupwork | 40 |
Special assessment rules
None
Indicative reassessment
Task | % of module mark |
---|---|
Essay/coursework | 60 |
Essay/coursework | 40 |
Module feedback
Feedback is provided throughout the sessions, and after the assessment as per normal University guidelines.
Indicative reading
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