- Department: Computer Science
- Credit value: 20 credits
- Credit level: M
- Academic year of delivery: 2022-23
Occurrence | Teaching period |
---|---|
A | Autumn Term 2022-23 |
The module will provide students the foundations of knowledge to create usable and accessible interactive systems that promote positive experiences for their users.
This module will provide students with an understanding of how users undertake goals and tasks in interactive systems. Students will be exposed to concepts about human perception and cognition, which will be directly related to how to design usable interactive systems.
This module will provide them with the methodological knowledge to capture and represent requirements for interactive systems, to undertake conceptual design that will ground interactive systems in users’ language and skills, to create physical prototypes of designs through low-fidelity means and to evaluate those prototypes for key attributes of quality in interactive systems.
Subject Content:
Relate basic human perceptual, cognitive and memory processes to the design and evaluation of interactive systems
Describe and identify some basic principles of perceptual, cognitive and social psychology
Apply the theoretical knowledge to practical problems in designing and improving interactive systems
Justify a user-centred approach for successful interaction design including how well designed technology can improve the well-being of people who use it in their everyday lives.
Understand how requirements from stakeholders can influence the design of interactive systems. This includes an understanding that all users have different needs and preferences including accessibility for people with disabilities or cross-cultural factors relating to globalisation/localisation of interfaces.
Undertake conceptual design and analysis to understand the people for whom interactive systems are designed and what tasks the technology will support
Apply some user-centred design methods to practical design problems in a context that is similar to existing professional practices
Develop basic prototypes with a range of interaction styles and technologies
Evaluate interactive technologies for usability and user experience criteria through expert inspection and through user studies. This includes an understanding of the ethical issues surrounding working with users, in particular appropriate respect and treatment of participants and informed consent during participation.
Academic and graduate skills
Critique and analyse their own interactive systems
Defend choices made in design and implementation
Task | % of module mark |
---|---|
Groupwork | 100 |
None
Task | % of module mark |
---|---|
Essay/coursework | 100 |
Feedback will be provided through the department’s online feedback system that provides provisional marks and written feedback.
Cooper, A., Reimann, R., Cronin, D., & Noessel, C. (2014). About Face: The essentials of interaction design. John Wiley & Sons.
Preece, Rogers & Sharp, Interaction Design, 4th edn, Wiley & Sons, 2015