- Department: Computer Science
- Credit value: 20 credits
- Credit level: H
- Academic year of delivery: 2024-25
Pre-requisite modules
Co-requisite modules
- None
Prohibited combinations
- None
Occurrence | Teaching period |
---|---|
A | Semester 2 2024-25 |
This module will provide students with a comprehensive understanding of player experience and the different ways in which games can impact players. In addition to learning about what player experience is and how to evaluate it, the module will also cover the effects of games on players (e.g. in relation to wellbeing) and the use of games for applied purposes (e.g. behaviour change).
Demonstrate an understanding of the breadth of player experience
Select appropriate methods for evaluating different kinds of player experience
Conduct playtesting sessions and report on the findings
Compare and contrast the different ways in which digital games can affect players
Plan appropriate evaluations for applied games
Task | % of module mark |
---|---|
Essay/coursework | 60 |
Groupwork | 40 |
None
Task | % of module mark |
---|---|
Essay/coursework | 60 |
Groupwork | 40 |
Feedback is provided throughout the sessions, and after the assessment as per normal University guidelines.
Drachen, A., Mirza-Babaei, P., & Nacke, L. E. (Eds.). (2018). Games user research. Oxford University Press.
Stahlke, S., & Mirza-Babaei, P. (2022). The Game Designer's Playbook: An Introduction to Game Interaction Design. Oxford University Press.