- Department: Archaeology
- Credit value: 20 credits
- Credit level: M
- Academic year of delivery: 2023-24
- See module specification for other years: 2024-25
Virtual Reality & 3D modelling provides an overview of VR and 3D technologies currently used within archaeology and heritage, with a focus on the creation of visualisations for interpretation and dissemination. The module will introduce how to evaluate and use archaeological evidence to inform the creation of 3D visualisations, with students producing a number of 3D models throughout. Virtual Reality and game engine technology will also be explored as some of the ways in which 3D models can be visualised and made accessible to different audiences.
Occurrence | Teaching period |
---|---|
A | Semester 2 2023-24 |
This module aims to:
By the end of the module the students should be able to:
This module introduces students to the principles of creating 3D models of both archaeological structures and artefacts, enabling them to create a series of models demonstrating core skills of 3D modelling. The module will prepare students for the self-led development of expertise in this field following the conclusion of studies. As well as the skills of 3D modelling we will also cover specific production skills needed for the development of assets for media outlets and museums.
Task | % of module mark |
---|---|
Essay/coursework | 100 |
None
Task | % of module mark |
---|---|
Essay/coursework | 100 |
Formative: oral feedback from module leaders
Summative: written feedback within the University's turnaround policy
Clark, J.T. 2010. The fallacy of reconstruction. in Forte, Cyber-Archaeology. Oxford: BAR.
Frankland, T. (2012). A CG artist's impression: Depicting virtual reconstructions using non-photorealistic rendering techniques. In A. Chrysanthi, P.F. Murrieta and C. Papadopoulos (eds) Thinking Beyond the Tool: Archaeological Computing and the Interpretive Process. Oxford: Archaeopress, 24-39.
Watterson, A. (2012). Hyper-Realism, Photo-Realism and Learning to be Realistic: http://digitaldirtvirtualpasts.wordpress.com/2012/08/17/hyper-realism-photo-realism-and-learning-to-be-realistic/