Interactive Audio Systems Symposium

September 23rd, 2016, University of York, United Kingdom.

Proceedings of the Interactive Audio Systems Symposium, September 23rd 2016

An Ambisonics audio library for interactive spatial sound processing on the web - Archontis Politis
A simple algorithm for real-time decomposition of first order Ambisonics signals into sound objects controlled by eye gestures - Giso Grimm, Joanna Luberadzka, Jana Müller and Volker Hohmann
Spatial sound via cranial tissue conduction - Peter Lennox and Ian McKenzie
Using Real-Time Sonification of Heart Rate Data to Provide a Mobile Based Training Aid for Runners - John Sanderson and Andy Hunt
Sonification playback rates during matching tasks of visualised and sonified EEG data - Michael Gavin, Rokaia Jedir and Flaithrí Neff
An Acoustic Wind Machine and its Digital Counterpart: Initial Audio Analysis and Comparison - Fiona Keenan and Sandra Pauletto
A Semantically Motivated Gestural Interface for the Control of Audio Dynamic Range - Thomas Wilson and Steven Fenton
Safe and Sound Drive: Design of interactive sounds supporting energy efficient behaviour - Arne Nykänen, Mariana Lopez and Rob Toulson
Design of an Interactive Virtual Reality System for Ensemble Singing - Gavin Kearney, Helena Daffern, Lewis Thresh, Haroom Omodudu, Calum Armstrong and Jude Brereton
The Interactive Music Producer - Tracy Redhead

Posters

The Self-Assessment Manikin and Heart Rate: Responses To Auralised Soundscapes - Francis Stevens, Damian Murphy and Stephen Smith
A Filter Based Approach to Simulating Acoustic Radiation Patterns Through a Spherical Array of Loudspeakers - Calum Armstrong
Boundary element modelling of KEMAR for binaural rendering: Mesh production and validation - Kat Young, Gavin Kearney and Tony Tew
Echolocation in virtual reality - Darren Robinson and Gavin Kearney
Vertical Amplitude Panning for Various Types of Sound Sources - Maksims Mironovs and Hyunkook Lee
Virtual Headphone Testing for Spatial Audio - Hugh O'Dwyer, Enda Bates and Francis Boland
Taking advantage of geometrical acoustic modeling using metadata - Dale Johnson and Hyunkook Lee
The effects of decreasing the magnitude of elevation-dependent notches in HRTFs on median plane localisation - Jade Clarke and Hyunkook Lee
Multi-User Virtual Acoustic Environments - Calum Armstrong and Jude Brereton
A Filter Based Approach to Simulating Acoustic Radiation Patterns Through a Spherical Array of Loudspeakers - Calum Armstrong and Jude Brereton