Research
The Hepworth Research Network focuses on the materials Barbara Hepworth used in her artworks.
We're archiving the rich musical heritage of South African jazz.
Matthew Whitby reflects on the surprising ways that games can alter the way people see themselves and the world.
Nathan Townsend discusses Channel 4's arrival in Leeds and the turning tide of London-centrism in UK screen industries.
Our research is now used by some of the internet’s biggest names to provide the most realistic 3D audio.
Researchers use creativity to reduce deadly congestion in East Africa
We've appointed eight world-class academics, marking an important milestone for York research
Cultural life in the World War II Jewish ghetto at Terezín/Theresienstadt.
We all have distinct styles when it comes to playing computer games
Research unlocks the health benefits of computer games
Our research probes the growing popularity of pilgrimage
From ornate grottos to burning mirrors, we trace the roots of Renaissance gardening
A Shakespearean tale in the digital age
Preserving punk artwork
What to save and what to skip?
Our historians turn detective to recreate St Stephen's Chapel
Bringing historic voices to life with cutting-edge electronics
The 20th century art movement led by Mondrian that shaped the lives of ordinary people.
An image-based login system could spell the end of number-based passwords.
Bringing our movie heritage to modern day audiences.
What are the success secrets behind European film and television drama like The Killing?
Researchers at York are working with arts organisations to bring a remarkable collection of scripts, texts and plays composed by prisoners in a World War II Jewish Ghetto to new international audiences.
Research by art historians at York has underpinned, shaped and enabled the conservation interpretation of the Great East Window of York Minster.
Immersive virtual and augmented reality experiences rely on 3D sound through headphones that is as close to real life as possible. This project looks at research undertaken at the AudioLab in collaboration with Google, which has set the global benchmark in binaural surround sound for virtual reality.
Our research has helped a successful television company expand into immersive media production through an innovative Knowledge Transfer Partnership.
Providing the finest quality sound to an audience is a challenge. Particularly if the audience doesn't stay in one place.
Star Carr is internationally renowned in the archaeological world but was relatively unknown in the public sphere. Research at York enhanced the preservation and raised the status of this important site, securing its position on Historic England's Schedule of Monuments.
Our researchers are opening up new opportunities for audiences to engage with competitive video games.
The Gemeentemuseum Den Haag is one of the best known museums of modern art in the world and our research has been instrumental to the characterisation of their De Stijl display.
The worst industrial disaster of the 19th century was all but forgotten as its 150th anniversary approached. Our research produced a film that raised awareness locally, nationally and internationally, helping to create a local memorial and the National Workplace Day of Remembrance.
Our computer scientists are helping primary school children learn foreign languages with the help of digital games developed with digital and education researchers from the Universities of York and Reading.
The South African jazz scene is one of the most active in the world, but decades of political upheaval means that its history is largely undocumented - and even young South African musicians aren't aware of its influence. Our research has created a permanent archive to ensure this rich musical heritage can be appreciated by everyone.
Migrant domestic workers are one of the most vulnerable and invisible groups of workers in the UK. Our participatory video project and associated exhibitions have helped them to articulate their needs to politicians and public audiences.
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