Research
Overview
Affect and Social Interaction in Virtual Environments
Projects
The goal of my research is to describe how affect and behavior emerge and unfold in the midst of social interactions and other emotionally loaded experiences. I use virtual reality and other digital technologies to conduct this work and to explore, further, the experience of emotions through technologically mediated interactions.
- Proxemics: I study on how attitudes and motivation are implicitly expressed during social interactions through nonverbal approach and avoidance. I examine how subtle differences in gaze and proximity express positive or negative reactions to others, and predict more explicit behaviors such as aggression or helping.
- The dynamics of threat: I use virtual environments to study the waxing and waning of emotional behavior in terms of subjective experience, peripheral physiology, and movement behavior.
Research group(s)
The Lifelike Lab
Grants
- ESRC Grant 'Face identification in realistic contexts', with Markus Bindemann, Kent: 2019-2022
Supervision
- Bronte McKeown
- Delali Konu
- Aaron Laycock
- Maximillian Croissant (IGGI)
- Emma Sullivan (secondary)
- Holly Hendry (Computer Science, secondary)
Publications
Selected publications
See York Research Database or Google Scholar.