Push the boundaries of knowledge and deliver specialised research that addresses the complex problems of today’s world.
Why study engineering at York?
At York, we apply our expertise to drive innovation and meet the demands of industry and the grand challenges of society. Our research links theory, practice and creativity. We collaborate extensively with external partners, delivering research that has real-world benefits - such as robotics for healthcare, mobile communications for autonomous vehicles and realistic acoustic experiences for virtual reality.
We apply our expertise to high-impact areas, from 5G ultra-high capacity systems and underwater networks, to autonomous robots and healthcare. We have a strong track record of attracting grants from UK research councils and have active collaborations with leading national and international companies.
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Our courses
- Electronic Engineering (MSc by research)
- Electronic Engineering (PhD)
- Engineering (MSc by research)
- Engineering (PhD)
- Engineering Management (PhD)
- Music Technology (MSc by research)
- Music Technology (PhD)
Or search all postgraduate research courses.
Visiting postgraduate researchers
Spend up to a year in York as visiting research student from a university outside the UK.
Research projects
Our academics are working on a wide range of projects suitable for research students to join.
Scholarships and funding
Find out about scholarships and studentships that are available to students in the School of Physics, Engineering and Technology.
Careers
- Our academics undertake a wide range of commercialisation and consultancy activities, which have led to spin-out companies including SkillsForge, ngenics, Simomics, ClearSky Medical Diagnostics, Asuuta. Our spin-out companies enable us to build relationships with the people who use and benefit directly from our technology.
- Deliver research directly informed by the latest needs in society, ensuring you're always up to date with the latest innovations. Recent project examples include sensors for clean water, as well as binaural audio for virtual and augmented reality.