Our work in this area includes Virtual Acoustic Modelling, Auralisation and spatial psychoacoustics with particular focus on virtual room acoustics simulation, spatial encoding of virtual environments, and room acoustics/impulse response measurement and rendering. Our work has particular application in the developing field of heritage science, exploring ways to accurately recreate the sound of buildings that no longer exist or only partially remain; sound design for games and television; binaural hearing aid algorithm development; and improving computational efficiency for the accessibility and quality of spatial audio.
Projects
- Non-visual displays for connected television
- SADIE: Spatial Audio for Domestic Interactive Entertainment
- Room Acoustics Modelling
- OpenAIR
- Heritage Acoustics
- The morphoacoustics of human hearing
- The synthesis of binaural audio
- Spatially informed hearing aid algorithms
- Immersive Audio Rendering Using Higher Order Ambisonics