Cristobal is a writer and director of interactive media, researching how story-led games can enable proactive and preventive digital interventions for mental health through ‘play’. In particular, formulating a multidisciplinary narrative framework for game-based media that will support developers in the diversification of therapeutic games, whilst evoking engaging, evidence-led digital experiences that draw on cognitive interventions from third-wave psychotherapies.
Having a wealth of experience, Cristobal has produced research conferences, developed digital health games, and has taught media courses at the University of London, as well as serving as a Trustee for a social arts charity.
Cristobal’s study investigates the effectiveness of narrative-led gamification as digital intervention for reducing symptoms of anxiety in users.
Through iterative game prototyping, Cristobal's research addresses the needs and perspectives of users through gamified narratives, evaluating the effectiveness of alternative digital health approaches to support mental health and well-being. That includes developing multidimensional approaches for engaging in person-centered, narrative-led gamification for digital mental health experiences.