Accessibility statement

Ashleigh Kruger

MSc by research

Thesis Title & Description

Understanding the barriers that older adults face when engaging with video games and how to mitigate them.

  • Supervisors: Sanjit Samaddar, Abi Evans

This research aims to understand the barriers that older adults face with adopting digital gaming as a hobby, in order to propose solutions to facilitate more inclusive design practices that can be put into use when creating digital games. By developing an in-depth understanding of the experiences older adults have when playing digital games, accurate guidelines can be produced in order to encourage and promote the future design of video games that not only provide a more usable and accessible experience for older adults, but that are fun and appealing as well.

 

Contact details

Ashleigh Kruger
Postgraduate Researcher
School of Arts and Creative Technologies