Music Coding Collective - Summer Week 3
Event details
One of the aims of Computer Graphics is to mimic real world materials and render images indistinguishable from reality. The role of materials and renderers is very important in the production of Photorealistic rendering. Many material reflectance models have been proposed by researchers in the past 40 years. Some models can fairly represent dielectric materials, some are good for conductors, some are good for organic materials. But there is still no universal model that can compactly represent all classes of materials. Therefore with such a great variety of reflectance models available it is hard to decide which material model will best suit some particular representation of real-world material. The two solutions presented here comprise image-based BRDF parameter remapping, and perceptually validated cross-renderer analytical BRDF parameter remapping.