WG24
Y50
3 years full-time (plus optional placement year)
VR, AR, games, 3D environments, UI/UX design, web apps, interactive stories, and immersive experiences—our course will enable you to shape the future of interactive media.
Our BSc in Interactive Media teaches you the fundamental principles at the heart of interactive media. By combining theory and practice, you’ll develop in-depth knowledge of programming and engineering, design, and media and cultural studies.
You’ll gain practical experience of the latest creative technologies and industry workflows in our £30m media complex. We’ll equip you with the technical and production skills you’ll need to succeed in everything from software development and web design to social media management and digital marketing. Our project-based assessments – with an optional year in industry between years two and three - will help build your portfolio.
We’ll encourage you to think critically about the societal impacts of interactive media, challenge key issues and theories, and recognise how user experience drives innovation. As you progress, you’ll have the freedom to tailor your degree to suit your own interests and creative ideas. Our teaching starts from the ground up, meaning you’ll feel supported from the start, regardless of your prior experience level.
Upon completion of the degree, you will be an adaptable professional with a wide range of technical, design and analytical skills. You’ll be attractive to employers from entertainment to finance, from technology development to design, from industry to academia. Our graduates have gone on to work in games design and software development companies, creative design agencies, digital marketing and the broader digital sector.
The School of Arts & Creative Technologies supports the Made in Creative UK campaign.
Also a member of the Creative Cities network. From digital innovation to media arts, York is a meeting point for creativity and ideas.
Optional year in industry - a great opportunity to apply your academic learning to a real-life business.
Innovation in interactive media requires an understanding of the field from technical, creative and socio-cultural perspectives. In the words of Apple's creator Steve Jobs, "technology alone is not enough — it is technology married with liberal arts, married with the humanities, that yields us the result that makes our heart sing". As a student on the Interactive Media BSc, you will gain a comprehensive skill set that combines programming and engineering, design and art, and media and cultural studies.
You'll learn how to understand and create interactive media software, content and products for a variety of platforms and uses including:
There are opportunities for you to spend time abroad during your course:
There are opportunities to spend time in industry as part of this course.
You'll learn the fundamental principles of software programming for media systems, how to create audio and visual assets and the nature of interactive storytelling. You'll explore the historical development and social and cultural impact of interactive digital media, ranging from video games to social networks and the Internet of Things.
You'll develop digital media programming and production skills, solve problems with computers using algorithmic abstractions and computational models, and turn your ideas into prototypes. You'll take on a creative project idea of your choice, and advance your ability to critically analyse interactive media systems.
In addition to the above you will also need to complete our online Academic Integrity module.
This module covers some of the essential skills and knowledge which will help you to study independently and produce work of a high academic standard which is vital for success at York.
This module will:
You'll continue to enhance your programming, media production, design and critical analysis skills and learn to combine them to create games, virtual environments and responsive web applications. You will also learn user-experience design techniques for understanding how users interact with interactive media. Your group project will develop essential team working skills, and you'll complete the entire process of interactive media development from concept creation to evaluation. At the end of the academic year, we'll support you in finding interactive media industry placements and prepare you for your final year project.
You will study one option module, selected from across the degrees taught in the School of Arts and Technologies. Examples can be found below. Some option module combinations may not be possible. The options available to you will be confirmed after you begin your course.
You may be able to replace one option module with an elective module, studying a complementary subject, a language or an interdisciplinary topic.
A major part of your third year is devoted to your final project, which allows you to develop an idea in depth and demonstrate all the skills and knowledge you've gathered during the course.
Current option module topics cover issues such as: how to design and create exciting and useable native mobile applications; how to develop a compelling business plans to support requests for investment in your future ideas; how to work with new cutting edge immersive technologies including Virtual and Augmented Reality; understanding user experience using scientific methods; exploring the future of storytelling across different media formats; and key video game theory concepts.
You will study four option modules. Examples can be found below. Some option module combinations may not be possible. The options available to you will be confirmed after you begin your course.
You may be able to replace one option module with an elective module, studying a complementary subject, a language or an interdisciplinary topic.
Our modules may change to reflect the latest academic thinking and expertise of our staff, and in line with Department/School academic planning.
Every course at York has been designed to provide clear and ambitious learning outcomes. These learning outcomes give you an understanding of what you will be able to do at the end of the course. We develop each course by designing modules that grow your abilities towards the learning outcomes and help you to explain what you can offer to employers. Find out more about our approach to teaching and learning.
Create your own portfolio to show to prospective employers
Learn to create 3D virtual worlds, tell stories, create experiences
Study theory and practice, programming and engineering, design and art, media and cultural studies
UK (home) | International and EU |
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£9,250 | £25,800 |
Fees for students starting in the 2025/26 academic year.
The level of fee that you will be asked to pay depends on whether you're classed as a UK (home) or international student. Check your fee status.
For more information about tuition fees, any reduced fees for study abroad and work placement years, scholarships, tuition fee loans, maintenance loans and living costs see undergraduate fees and funding.
We'll confirm more funding opportunities for students joining us in 2025/26 throughout the year.
You can use our living costs guide to help plan your budget. It covers additional costs that are not included in your tuition fee such as expenses for accommodation and study materials.
Our teaching, learning and student experience is outstanding, recognised by a Gold rating from the Office for Students in the 2023 national assessment (Teaching Excellence Framework).
You’ll study and learn with academics who are active researchers, experts in their field and have a passion for their subjects. Our approach to teaching will provide you with the knowledge, opportunities, and support you need to grow and succeed in a global workplace. Find out more about our approach to teaching and learning.
York's BSc in Interactive Media is taught by academics at the forefront of research that also have hands-on industry experience. You'll learn through a mixture of lectures, small-group seminars, practicals, one-to-one tutorials and masterclasses with visiting industry leaders.
In your first year, you can expect:
Lectures | 4-5 hours per week |
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Seminars | 2 hours per week |
Practicals | 124 hours total |
Film Screening | 0-2 hours per week |
These figures are representative of a typical week. Your contact hours will vary throughout the year due to your module choices, non-compulsory classes, exam periods and changes to scheduled activities.
Outside your timetabled hours, you'll study independently. This may include preparation for classes, follow-up work, wider reading, practice completion of assessment tasks, or revision.
In the UK, full-time students are expected to spend 1,200 hours a year learning. That's about 40 hours of classes and independent study each week during semesters. Everyone learns at a different rate, so the number of hours you spend on independent study will be different to other students on your course.
You will be based in the School of Arts & Creative Technologies on Campus East.
Most of your contact hours will be in the School with some additional teaching on Campus East.
Our beautiful green campus offers a student-friendly setting in which to live and study, within easy reach of the action in the city centre. It's easy to get around - everything is within walking or pedalling distance, or you can use the fast and frequent bus service. Take a campus tour.
You'll complete a variety of written and practical assignments, including: interactive prototypes, computer programs, group project, written essays, technical reports and exams.
Our graduates enter the professional world using their wide range of technical, design and analytic skills gained from the degree. The interactive media sector is one of the fastest growing areas of the economy and this degree combines rigorous academic work with the development of practical skills for you to succeed in this competitive industry. You will be equipped for roles such as web/AR/VR development, user interface and experience design, games design and development, project management, digital content production and marketing, and further academic research. Employers of our graduates include EON Reality, Scott Logic, Netsells, the Open Data Institute, Amazon, CGI, Whitbread, Fortitude Games and MOB Digital Marketing and Rockstar Games.
Studying Interactive Media was one of the main reasons I got my placement - the combination of technical skills and creative thinking was exactly what they were looking for. University definitely helped with my organisation and communication skills, and I have also used and built upon my practical knowledge of creative programming, UX design and even games development.Rebecca, BSc Interactive Media
Typical offer | |
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A levels | ABB |
Access to Higher Education Diploma | 30 credits at Distinction and 15 credits at Merit or higher |
BTEC National Extended Diploma | DDM |
Cambridge Pre-U | D3, M2, M2 |
European Baccalaureate | 75% overall |
International Baccalaureate | 34 points |
T levels | We will consider a range of T Level qualifications for entry. Please visit our dedicated T Levels page for a full list of accepted T Levels. |
Scottish Highers / Advanced Highers | Scottish Highers - ABBBB Advanced Highers - not required for entry We may also be able to consider three Advanced Highers or a combination of Highers and Advanced Highers, where an applicant does not meet the grade requirement through Highers alone. Please contact us to discuss your qualifications. |
International foundation programme | Foundation Certificate from our International Pathway College or an appropriate alternative. |
Other international qualifications | Equivalent qualifications from your country |
Meeting the following additional criteria may qualify you for an alternative offer.
Criteria | Adjustment |
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Widening participation | If you successfully complete one of the following programmes, you may be eligible for an alternative offer up to two A level grades (or equivalent) below our typical offer: Black Access Programme, Next Step York, Realising Opportunities. More about widening participation. |
Contextual offers | If you have experience of local authority care or live in an area with low progression to university, you may be eligible for an alternative offer up to two A level grades (or equivalent) below our typical offer. More about contextual offers. |
EPQ | If you achieve C or higher at EPQ, you may be eligible for an alternative offer up to one A level grade (or equivalent) below our typical offer. |
Core Maths | If you achieve B or higher in Core Maths, you may be eligible for an alternative offer up to one A level grade (or equivalent) below our typical offer. |
If English isn't your first language you may need to provide evidence of your English language ability. We accept the following qualifications:
Minimum requirement | |
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IELTS (Academic) | 6.5, with a minimum of 6.0 in each component |
Cambridge CEFR | 176, with a minimum of 169 in each component |
Oxford ELLT | 7, with a minimum of 6 in each component |
Duolingo | Integrated subscores: 120 overall, with a minimum of 105 in each component |
GCSE/IGCSE/O level English Language (as a first or second language) | Grade C / Grade 4 |
LanguageCert SELT | B2 with a minimum score of 33/50 in each component |
LanguageCert Academic | B2 Communicator with a minimum score of 33/50 in each component |
Kaplan Test of English Language | 478 Main Flight score with 444 in each component |
Skills for English | B2: Merit overall, with Pass with Merit in each component |
PTE Academic | 61, with a minimum of 55 in each component |
TOEFL | 87 overall, with a minimum of 21 in each component |
Trinity ISE III | Merit in all components |
For more information see our undergraduate English language requirements.
You may be eligible for one of our pre-sessional English language courses. These courses will provide you with the level of English needed to meet the conditions of your offer.
The length of course you need to take depends on your current English language test scores and how much you need to improve to reach our English language requirements.
After you've accepted your offer to study at York, we'll confirm which pre-sessional course you should apply to via You@York.
Get in touch if you have any questions
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